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#include "svdotext.hxx"


namespace binfilter {

////////////////////////////////////////////////////////////////////////////////////////////////////
//
//  @@@@@@ @@@@@ @@   @@ @@@@@@  @@@@  @@@@@  @@@@@@
//    @@   @@    @@@ @@@   @@   @@  @@ @@  @@     @@
//    @@   @@     @@@@@    @@   @@  @@ @@  @@     @@
//    @@   @@@@    @@@     @@   @@  @@ @@@@@      @@
//    @@   @@     @@@@@    @@   @@  @@ @@  @@     @@
//    @@   @@    @@@ @@@   @@   @@  @@ @@  @@ @@  @@
//    @@   @@@@@ @@   @@   @@    @@@@  @@@@@   @@@@
//
//  TextEdit
//
////////////////////////////////////////////////////////////////////////////////////////////////////

/*N*/ bool SdrTextObj::HasTextEdit() const
/*N*/ {
/*N*/   // lt. Anweisung von MB duerfen gelinkte Textobjekte nun doch
/*N*/   // geaendert werden (kein automatisches Reload)
/*N*/   return TRUE;
/*N*/ }

/*N*/ bool SdrTextObj::BegTextEdit(SdrOutliner& /*rOutl*/)
/*N*/ {DBG_BF_ASSERT(0, "STRIP"); return FALSE;
/*N*/ }


/*N*/ void SdrTextObj::EndTextEdit(SdrOutliner& /*rOutl*/)
/*N*/ {DBG_BF_ASSERT(0, "STRIP");
/*N*/ }

/*N*/ SdrObject* SdrTextObj::CheckTextEditHit(const Point& rPnt, USHORT nTol, const SetOfByte* pVisiLayer) const
/*N*/ {
/*N*/   return SdrTextObj::CheckHit(rPnt,nTol,pVisiLayer);
/*N*/ }



}

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